• Savannah fractal tree

    Fractal Trees: Part 2, Boundedness

    When does a fractal tree stay bounded, and when does it explode off to infinity? In the last post we looked at a few fractal trees and set up an interactive demo so we could get some intuition on what fractal trees and how their parameters influence how they...

  • A standard fractal tree

    Fractal Trees: Part 1, Introduction

    This was originally going to be a small section in a short series building up to a simulation of evolving trees, but it has turned out to be extremely interesting on its own. I have a few parts worth of interesting math to go through related to fractal trees, but...

  • Harmonic Clock

    Harmonic Waves

    I have been occasionally obsessed with this video for years and I finally sat down to deconstruct it. The video shows a row of 15 pendulums, with each pendulum being slightly shorter than the last. All of the pendulums are started swinging at once and they follow a kind of...

  • Bee counter hardware

    Bee++

    There is currently an epidemic of dying bee hives. Colony Collapse Disorder, where the majority of a hive’s worker drones disappear suddenly, has doubled in prevalence since 2007. These bees are vital for a vast portion of our agriculture. Without them our crops would remain unpollinated and not produce the...

  • Bark to Text

    As I promised in my last post, A Twitter account for Oliver, I have been working on a bark-to-text translator for Oliver’s twitter account (@OliverBarkBark). The overall process ended up being rather simple. Since the original recordings often capture multiple bark sounds, I needed to split the audio...

  • Oliver's first post

    A Twitter account for Oliver

    My dog Oliver has always been quite vocal, and recently I decided that his thoughts and comments needed to be shared with the world. Thus the @OliverBarkBark project was born. By connecting a Rasberry Pi, a wifi dongle, and a microphone, I was able to make a system that...

  • Reflection screenshot

    Enhanced 2D Visibility Project

    For the last year and a half or so, I’ve been working on a project I like to call Enhanced 2D Visibility. Visibility mechanics in 2D games have been around since the original Rogue at least, and more recently in games like Monaco. The basic idea is that if you...